Hen is the trickster Villain and the easiest to Defeat. She’s tough, but her focus is more on messing with you than on combat.
Skull power: If a Minion Effect token is placed, resolve it right away.
Upgrade power 1: If Knuckles is at his starting position, he doesn't hibernate. If Knuckles is hibernating, the first brings him out of hibernation and stands him up. No other effects for that icon trigger.
Upgrade power 2: Minions will leave a Location with a character to move to Hen's Location.
Chad is a sneaky Villain. He's a threat to your health, but he’s more than happy to let the Minions do his fighting for him. He can also put pressure on Mud Canyon with an unlocked ability.
Upgrade power 1: If a Minion Effect token is placed, resolve it right away.
Robo-Knight is a mean metal machine. As the 2nd toughest Villain, he’s here to seal your fate. He dishes out a lot of Damage, can attack from a distance, and his armor makes him tough to take down.
Skull power: If more than 1 character is equally close to RoboKnight, they all take the Damage.
Upgrade power 1: The closer a skill is to the final space on the far right, the higher it is.
Ability: The total Damage done to Robo-Knight is reduced by 1 per
rolled. This has NO effect on the rewards you gain.
Silk is the toughest of the bunch. She’ll send her Minions after you and can even heal herself. To make things worse, she’s also the only Villain that can exceed her starting health! When her ability to add Minions to already busy Locations unlocks, you’ll have to multi-tusk.
Skull power: If a Minion Effect token is placed, resolve it right away.
Upgrade power 1: Silk gains health based on unique color of Minions in her space only, not number of Minions.
Upgrade power 2: If a Minion Effect token is placed, resolve it right away.