The heroes have had their chance, now it’s the bad guy's turn . . .
Draw the top card from the Villain deck and flip it face up. Then follow the steps on the card in order from top to bottom.
1. The Villain moves to the Location indicated.
Each Location has a letter (A–Q) to help you find it.
If the Villain moves to a Location where a character is, that character is attacked for 1 point of Damage. (Can be blocked.)
If the Villain moves to a Location where Knuckles is, Knuckles is scared back to his starting position.
2. Move Minions
All Minions that contain the color shown move to characters on connected Locations. See Minion Effects for more details on Minion movement.
If the Villain die is shown, roll 1 Villain die until a color is rolled. All Minions that contain the color shown move to characters on connected Locations.
The Level 4 Villain card does not have this step.
Minions cannot enter Knuckles' Location.
Do not check Location limits until the Villain card is completely resolved.
3. Add Minion Tokens to Nests
Add 1 Minion token to all Locations with Spider Nests on them. (If there are no Nests on the board, no Minion token is placed.)
Resolve any Minion Effect tokens that were placed.
The Level 4 Villain card does not have this step.
4. Villain Acts
Follow the instructions in the Skull area of the Villain board, including any uncovered text boxes.
Resolve these in order from top to bottom.
See Villain Details.
Discard the Villain card after it is resolved. The Villain card space on the board shows "Last Round" as a reminder that you have 1 last round to fight the Villain in Mud Canyon.
After the Villain acts, players check the board to see if any Locations have exceeded their Minion limit. If so, see Losing a Location.