The Villain doesn’t require specific colors of attack. Instead, they have a total amount of health that you must reduce to 0. The Villain will roll dice to respond to your attacks. This may mean they block attacks of certain colors, make counterattacks, or trigger special abilities.
When attacking the Villain, you must be in the same Location as the Villain (unless your card says otherwise). If there are Minions on the Villain's Location, you do not have to fight them before fighting the Villain.
Fight the Villain by following these steps in this order:
1. Choose which icons and skill attacks you will use to fight the Villain.
2. Declare the color of all wild attack icons you are using. a. Use the Indicator tokens to help track the icons you have used. (See Using Indicator Tokens.)
3. Roll both Villain dice and resolve the results:
a. 


Blocks ALL attacks made in that color. These attacks failed and cannot be used again this turn.
b.
and
Damage you. Move the cube on your health track down by the amount shown. (You may not move to avoid Damage.)
c.
Activates the Villain’s
power. See the Villain board for details.
4. If you spend a reroll icon
reroll 1 of the Villain dice and keep either the 1st or 2nd result.
5. Reduce the number shown on the Villain Health Dial by the total number of unblocked attacks.
6. All Damage done by the character and the Villain happens simultaneously. Damage is resolved, even if the Villain or character's health is brought to zero.
7. Rewards: After fighting the Villain at levels 1 through 3, you gain a reward for unblocked colored attacks (including wilds spent as a color).
a. You get 1 reward for a successful attack in a color.
b. The reward for each color is shown on the back of the Villain card on top of the deck.
c. A player gains each reward ONCE, no matter how many attacks of that color were successful.
d. For a successful
, your reward is to discard Minions (1- or 2-color) from the board that contain the color shown. Remove the number of Minions shown.
means you choose which color the Minion contains. You gain no money or skills from those Minions.
e. For a successful
, your reward is to gain health.
If you are not KO’d, you gain health equal to the number shown.
If you are KO’d, you do NOT gain any health.
f. For a successful
, your reward is to gain Skills. Increase any skills on your player board by the number shown.
can be used to increase either 1 skill by 2 or 2 skills by 1.
g. For a successful
, your reward is to gain money. Gain money equal to the number shown.
h. You do not gain Villain rewards on the last round.
8. After resolving combat, you may continue playing cards if you are not KO’d.