When a Defender Card is drawn, it grants a Turn to the Defender whose color matches the card. That Defender gains 3 Action Points (3), or 4
if there is at least one Destroyed Region, which may be spent to perform actions and abilities.
When an All Defenders Card is drawn, 3 (or 4 if there is a Destroyed Region) are divided collectively among the Defenders to take Turns, however they choose.