RULES
Launch Tutorial
Pathfinder Revolution
Start playing right out of the box with Dized!
General information and Setup
3
Game Overview
Goal of the Game
Setup
Components
5
Component List
Map & Score Markers
Bid Boards & Player Screens
Influence Cubes
Tokens
Concepts
6
Purse
Key Areas
Bid Space Colors
Token Strength Values
Bidding Errors
Out of Cubes
Gameplay
8
Round Structure
1) Handout Phase
2) Flaunt Phase
3) Bidding Phase
4) Resolve Phase
Game End & Scoring
Special Key Area: Eel's End
Optional Rule: Bid Refunds
Bid Board Spaces / Citizens
16
5-6 player Bid Board Spaces
4
Commoner
Guildmaster
Monarch
Seneschal
Crimelord
Headmaster
Field Marshal
Hellknight
Fisherman
Innkeeper
Sable Company
Arbiter
Cleric
Catsdew Lofties
Red Mantis
Magistrate
FAQ
Pathfinder Revolution
Category: Concepts
menu
Pathfinder Revolution
Concepts
This section has the main ideas and concepts used in the game. These might cover particular rule clarification, specific component or game term.
Next
Purse
Contents of this Category
Purse
Key Areas
Bid Space Colors
Token Strength Values
Bidding Errors
Out of Cubes