Once everyone indicates that they are ready, all players lift their player screens and set them aside. Bids are now locked and cannot be changed.
The top row of the bid board is resolved first, then the second row, and so on. Each row is resolved from left to right.
Skip any space that has no bids on it - consider those spaces resolved.
If there is at least one bid on a space, the highest bid wins and that player immediately take all of the benefits granted by the space.
If the highest bids for a space are tied, no one wins and that space is considered resolved. Move to the next space on the bid board.
After each space is resolved, return all bids on that space to the bank. Return your bid to the bank even if you did not win the space.
If you win a bid space that provides an amount of support (points), move your score marker along the Support Track to reflect the added support (points).
If you win a bid space that provides a number of Force, Blackmail, or Gold, take that many tokens of the specified type from the bank and add them to your purse to use next round.
If you win a bid space that instructs you to influence a Key Area, place one of your influence cubes in an open space in the specified Key Area.
If the Key Area has SQUARE spaces and they are all filled, do not place a cube, though you may still receive other benefits from that bid space.
If the area has STAR SHAPED spaces (in games with 5-6 players) and they are filled, replace any opponent's cube in one of those spaces with a cube of your own. Return the replaced cube to the appropriate player.
If all STAR SHAPED spaces in a Key Area are filled with your own cubes, do not place a cube, though you may still receive other benefits from that bid space.
At the end of the round, some players may have tokens in their purses from successful bids, but all bid boards must be empty.
After all bids are resolved, check to see is if the game has ended. If not, a new round begins.