Smoking Bones: Braided Skies

Deploy onto the Collection Ports

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1. PLACE: Place a drop ship onto a collection port. It must match the ship type printed on the collection port. You may deploy the drop ship to a port on a lower layer if the port is already revealed. There is no cost to place a drop ship on a collection port.

2. EXPLORE: If your drop ship contains a harvester, a crewmate, or both (you won’t have either on your first turn of the game) AND there is a cloud tile vertically adjacent to the collection port, remove the cloud tile ( ) and read its event text (hidden on the back of the tile) out loud. Resolve all benefits from the event, then discard the cloud tile to the box.

If the exploration reveals a new outpost space, place a random outpost tile (from the tray) face up on the corresponding space in the newly discovered collection port.

Explore! This drop ship has a crewmate, therefore the vertically adjacent cloud tile is removed and its event resolved!

If an outpost space is revealed during exploration, place a random outpost tile (face up).

3. GAIN BENEFITS: Resolve the following steps (A, B, C) in order.

Place all tapstones and tourists gained during these steps into the cargo hold of the deployed drop ship on your player mat.

A. CORE BENEFITS: Gain the core benefits of the port. These may include grit, specific tapstones, tourists, harvest die rolls, and leftover tapstones and tourists from previous visits by any player. If the core benefit shows a "/" you have to choose which benefit you gain.

B. HARVESTER: If the drop ship has a harvester ( ), gain the benefit shown (see Harvest Die Rolls).

C. OUTPOST: If you have an outpost token ( ) at the collection port, gain the outpost benefit shown (see Outposts).

A. Core Benefits: Gain all stones shown in the core benefit box of the collection port. In this example, the green player gains a red tapstone and one grit.

B. Harvester: The harvester is an upgrade component to the drop ship and provides a bonus at each collection port. In this example, the green player has a harvester and therefore gains a choice of either a yellow tapstone or the roll of a harvest die.

C. Outpost: If you have an outpost token on the outpost space, gain the benefit. In this example, the green player draws an encounter card.

4. PROCESS: Now that your cargo hold is filled with tapstones and tourists, you transfer them onto free spaces on outfittings in your player mat (this also includes the preprinted outfittings). The following rules apply:

• If a space on a card has a specific tapstone or tourist symbol, ONLY that type can be placed there.

• If a space on a card contains a wild icon , ANY tapstone or tourist can be placed there.

• If you place a tapstone or a tourist in the same row as the cargo hold, the placement has no cost.

• If you place a tapstone or a tourist in a different row than the cargo hold, you must pay 1 grit (per tapstone or tourist). If your grit is at zero, you may not place tapstones or tourists in rows other than your active cargo hold.

• Finally, return all tapstones and tourists you didn’t place on outfittings to the collection port from which they were taken (where your matching drop ship is currently located). On future turns, any player who goes to that spot can take the leftover tapstones and tourists. At the end of your turn, you won't have any tapstones or tourists left in your cargo hold.

Tapstone/tourist transfers to the same row are free. Pay 1 grit to move the the tapstone/tourist to any other row.