On your turn, you may recall all your deployed drop ships back to your player mat. If all drop ships are deployed, then you must take a recall turn. Players' sequential recall turns can be taken simultaneously.
Anytime during a recall, you may use crewmates and your captain to help with your strategy (see Using Crewmates).
To recall, do the following in order:
1. Select any one of your drop ships on the main board. Move the drop ship from the main board back to its corresponding row on your player mat.
2. In any order, activate outfittings in the row of the recalled drop ship. Before you gain the benefit of an outfitting, all slots on it must be filled with tapstones, tourists, crewmates, or your captain pawn; some outfittings may also have grit costs.
3. Once you activated all available outfittings in the drop ship’s row, repeat steps 1 and 2 with your other deployed drop ships on the main board until all drop ships have returned. Then proceed to step 4.
4. After you recall all your drop ships, return your captain pawn back to the captain mat and all crewmates back to their respective drop ships.
Tip for faster play: As you become more familiar with the game, the next player may begin their turn while you take your recall turn.
If an outfitting shows specific tapstones (here red and blue), you must have those stones in place to take the action. However, crewmates and the captain pawn may be used in place of a tapstone (or tourist).
If an outfitting shows a crewmate, that row's drop ship must have a crewmate installed to take the action, and it must not have been used for another outfitting this turn. However, the captain pawn may be used in place of a crewmate.
Note the following rules when activating outfittings:
• Do not discard any tapstones, tourists, or crewmates when activating an outfitting card.
• If a slot contains a crewmate icon, it can only be activated by the crewmate from that row’s drop ship or by your captain pawn (see Using Crewmates). Place the crewmate/captain pawn on the slot.
• You can place your captain pawn exactly once during a recall turn.
• You may use the crewmate of the ship or the captain pawn in place of a tapstone or a tourist.
• If you gain tapstones or tourists while recalling, you must place them on an open space in any drop ship row (you do not have to pay grit). If you cannot place it, you don't gain it.
For the top row, on the leftmost outfitting you will gain either a harvester on any drop ship that doesn't have one or advance on a wonder track. On the middle outfitting you will gain a tourist. Do not gain anything from the rightmost outfitting.
For the center row, on the leftmost outfitting you will gain 2 grit.
For the bottom row, do not gain anything from the leftmost outfitting because one of its slots does not have a token. On the middle outfitting, advance on the adventure wonder track.
On a recall turn, you may recall your drop ships in any order. Likewise, for each drop ship, you may activate the outfittings in its row in any order.
Tip: Carefully plan the order by which you recall your drop ships as they may be able to chain actions between different drop ship rows. Some outfittings allow you to generate tapstones or gain tourists. You can then place those tapstones and tourists onto another drop ship row, which you can use to activate outfittings in another row when you return the corresponding drop ship to the player mat. You do not need to pay grit to place tapstones and tourists you gain during recall in another drop ship row.