Last Light

Action Card #6 - Command

menu

Command is broken into two parts (Move & Attack). Each of these steps is resolved independently and in turn order beginning with the player holding the first player token and proceeding clockwise.

1. Move

Move each of your ships. Ships of every size can move into 1 adjacent sector by default. Ship mod technologies can increase a ship type’s movement. (Reminder: Medium ships can hold 2 ship mod technology cards & large ships can hold 3 ship mod technology cards, so it is possible that a ship moves through multiple sectors.)

Ships cannot enter a sector containing an asteroid. Ships cannot move to a sector that is connected to their current sector only by a diagonal corner.

Ships can freely enter and exit all other sectors.

After moving all of your ships, reveal any deep space exploration tokens or planetary exploration tokens in sectors you now occupy with ships. Tokens can be revealed in any order you choose but you must reveal them one at a time and completely resolve the effect of a revealed token before moving on to the next one.

Deep space exploration tokens are removed from the board after they have been resolved.

Planetary exploration tokens remain on the board as they depict what resource their associated planet produces when mined.

1. Resource collected when you mine this planet

2. Effect earned immediately when token is revealed

2. Attack

All players that chose Command must finish their movement before the attack phase occurs; at which point, all ships controlled by those players may attack. Ships may attack even if they did not move. Ships without bombardment can only attack if there is an enemy ship present. Ships with bombardment can attack if there is an enemy ship or extractor present. The ships controlled by players that did not choose Command do not attack. Attacks are resolved sector by sector. The player holding the first player token chooses the order in which the sectors are resolved.

Attack rolls should be in turn order, but all damage is resolved simultaneously. A ship that takes enough damage to be destroyed will still roll attack dice before being removed from the board.

• Each small ship rolls 1 attack die by default.

• Each medium ship rolls 2 attack dice by default.

• Each large ship rolls 3 attack dice by default. (These numbers may be altered by ship mods or other technology cards)

Players may roll for their ships in any order. Dice should be rolled for all ships of the same type simultaneously. Since your ships are likely to have different abilities, refrain from rolling dice for different ship types together. Attacking is optional, but once you have rolled attack dice, assigning all rolled damage is mandatory.

Damage is assigned to targets by the player rolling the dice.

Place a damage token beneath a ship for each damage it receives.

Any ship which receives damage equal to its shields is destroyed and placed on the graveyard card of the player who assigned the final damage.

Extractors may be targeted by ships with bombardment but only if there are no enemy ships remaining in the sector.