The Resistance

End of round


1. Use the score markers (blue for success, red for failure) to record the outcome of the mission on the tableau.

2. Advance the round marker to the next mission space (unless you are using the targeting variant).

3. If you are using the inquisitor variant, the player with the inquisitor token chooses another player and looks at that player's character card now (after missions 2, 3, and 4).

3. Pass the leader token clockwise to the next player and begin a new round.

The game ends immediately if a total of of three missions have succeeded (the Resistance wins) or a total of three missions have failed (the spies win).