Your Player meeple will begin the game in your Apartment. On your turn, move your Player meeple to any space on your Apartment board (or later, in the Village) and take the space's action as printed. Observe these rules regarding movement:
• You MUST move to a different action space each turn, meaning that you cannot take the same action again on the following turn. Note: the 4-player Village board has two spaces at the Bookstore, but you cannot move from one to the other, as it is the same action.
• Gain or pay
the Social Battery of that action. Actions in your Apartment typically gain you Social Battery, whereas actions taken in the Village require you to pay Social Battery. Adjust your Social Battery token along the track accordingly. You must be able to pay the Social Battery cost indicated on the action you take. If you cannot, choose a different action.
• Going to the Village costs 5 Social Battery. Therefore the "Leave the House" action is one you will have to save up for, especially if you plan on spending more Battery to take actions there. This is the only way to access the Village board.
• You cannot take an action on an opponent's Apartment board. Only the Village board is a common play area.
• When in the Village, you MAY assign your Player meeple to a space occupied by another player's meeple. However, doing so will move that player to the Park (where they will gain 2 Social Battery). Note: you cannot visit the Park unless forced by an opponent.
After your action is resolved, play passes clockwise to the next player and continues in clockwise order until the game ends.