• Pay 5 Social Battery
• Advance the Sun tracker
• Immediately take a turn in the Village.
When you finally feel you have enough Social Battery, you can take the Leave the House action. This costs 5 Social Battery . You will want enough Battery left over to do multiple things in the Village, so many players wait until they have 13 to 20 Battery stored up. This action also advances the Sun token one space on the tracker, bringing the end game one step closer. A player might only have 2 or 3 opportunities to visit the Village before the end game is triggered, so plan accordingly.
When you take the Leave the House action, you immediately move your Player meeple to any action space of the Village board and resolve the action on the same turn.