The first part of every action line tells you where Penelope will move this turn. Move Penelope's token to the space indicated. In this example, Penelope moves to the Library space.
• If Penelope's token is ever moved to a space in town and you are at that location, you are nudged from that space and moved to the Park as normal. You still gain the 2 Social Battery.
• Likewise, if you want to move to her space, Penelope is nudged to the Park. However, her Park action is very different, as indicated on her reference card (see below). The effect can add to the difficulty of your challenge, so be careful.
•The "Cafe" is a space on Penelope's player card and counts as a space in the Village
that only she can access.
Now, resolve the location's action as shown on Penelope's player card. Many are similar to when you activate the location, but some are quite different.
In addition, many action lines on the Rival cards have additional text. These effects modify or add to the default effect of the location. A "Sun" icon will advance the Sun token one space along the tracker.
Example: We flip a Rival card and add it as the 4th card to the queue. The 4-5 line tells us that she moves to the Park. Penelope's player card says that when SHE visits the Park, another Rival card is added to the queue but does not activate. In addition, the 4-5 line of Rival H card says she also gains a free Book tile from the bag, on top of the base effect of visiting the Park.
• Once you resolve the action line, Penelope's turn is over and you begin your next turn.
• If the Rival deck is empty and you cannot draw another card to resolve, you lose the game immediately! Managing the queue and resetting the Rival deck is important.