Tiny Epic Kingdoms

Non-Resource Regions

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Water and Crags

These regions are impassable and cannot be occupied, unless stated otherwise by faction abilities.

Rivers are impassable and regions split by a river are not considered adjacent.

Capital Cities

A capital city region is worth 2 victory points for the player who occupies it at the end of the game. If two allied players share a capital city, both allied players receive 1 VP.

A capital city region does not provide resources.

Ruins

Once a player’s meeple enters or expands into the ruins, it must be knocked over to indicate it is searching.

When collecting resources, a knocked over meeple searching the ruins collects one resource of the player’s choice.

A knocked over meeple cannot move, however it is treated normally regarding war and the expand action. When taking a patrol action, instead of moving a meeple, you may stand up a knocked over meeple. A meeple standing in the ruins is unable to collect any resources. However, it may now patrol or quest as normal.

At the end of the game, meeples in the ruins are considered lost and removed from play before scoring.