Water and Crags
• These regions are impassable and cannot be occupied, unless stated otherwise by faction abilities.
• Rivers are impassable and regions split by a river are not considered adjacent.
Capital Cities
• A capital city region is worth 2 victory points for the player who occupies it at the end of the game. If two allied players share a capital city, both allied players receive 1 VP.
• A capital city region does not provide resources.
Ruins
• Once a player’s meeple enters or expands into the ruins, it must be knocked over to indicate it is searching.
• When collecting resources, a knocked over meeple searching the ruins collects one resource of the player’s choice.
• A knocked over meeple cannot move, however it is treated normally regarding war and the expand action. When taking a patrol action, instead of moving a meeple, you may stand up a knocked over meeple. A meeple standing in the ruins is unable to collect any resources. However, it may now patrol or quest as normal.
• At the end of the game, meeples in the ruins are considered lost and removed from play before scoring.