Suffer Damage Step
Add the Damage
of all undefeated enemies in your active area and reduce your Health
by the total.
After Effects Step
All After
effects in the active area (including those on defeated enemies) are resolved one at a time, in the order of your choice.
Exhaust Dice Step
Move all committed dice, applied or not, to your exhausted area.
Recover Dice Step
Choose a number of exhausted dice up to your current Recovery
. Move them from your exhausted area to your dice pool.
Gain Item Rewards Step
If any enemies you defeated this round have an item reward, either Single-use
or Ongoing
, you may place the enemy card in your inventory. It is now considered to be an item card.
Cleanup Step
First, discard all active enemy and combat cards.
Then, if your hand size exceeds your Strategy
, discard the excess.
Next, take the top enemy from one enemy deck and place it in the Menhir Stack.
Finally, advance the dial by rotating it to the next clockwise color — for example, from red to yellow.
After the Resolve phase, begin another round with Activation.