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Suffer Damage Step

Add the Damage of all undefeated enemies in your active area and reduce your Health by the total.

After Effects Step

All After effects in the active area (including those on defeated enemies) are resolved one at a time, in the order of your choice.

Exhaust Dice Step

Move all committed dice, applied or not, to your exhausted area.

Recover Dice Step

Choose a number of exhausted dice up to your current Recovery . Move them from your exhausted area to your dice pool.

Gain Item Rewards Step

If any enemies you defeated this round have an item reward, either Single-use or Ongoing , you may place the enemy card in your inventory. It is now considered to be an item card.

Cleanup Step

First, discard all active enemy and combat cards.

Then, if your hand size exceeds your Strategy , discard the excess.

Next, take the top enemy from one enemy deck and place it in the Menhir Stack.

Finally, advance the dial by rotating it to the next clockwise color — for example, from red to yellow.

After the Resolve phase, begin another round with Activation.