• An explorer has no Item cards left in their hand or revealed in front of them at the end of a turn when a Major Omen has been played. The explorers then immediately lose, and the Traitor wins.
• The last Major Omen card has been played. Then, all players reveal their Journey cards.
If there is a Traitor, the true Curse is whichever of the six Curses has the most Hints. Remember, the Traitor’s Journey card counts as a Hint. If Curse cards are tied for the most Hints (including the Traitor’s card), the Traitor may choose the true Curse.
To win, the explorers must have the Item cards needed to defeat the true Curse. Items that need to be used by a certain character must be with that character. If the explorers do not have the Items needed, the Traitor wins.
If there is no Traitor, to win, explorers must have the Items needed to defeat any four of the six Curses, no matter how many Hints they have.