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Other Ways to Play

A Five-Player Game

Play as described in the core game, with these changes:

1. Add the Inquisitor to the Character cards before dealing them.

2. Use all six Journey cards.

3. Each player starts the game with:

• 3 Item cards instead of 4

• 2 Minor Omen cards instead of 3

4. The Inquisitor starts the game with 1 extra Item card.

A Three-Player Game

Play as described in the core game, with these changes:

1. Shuffle the Soldier, Merchant, and Alchemist Character cards together. Randomly draw 1. That character will be the NPC hand for this game; place it in the center of the table.

2. Shuffle the Occultist in with two remaining Character cards and deal 1 to each player.

3. Deal 4 Journey cards as normal to the three players and the NPC. Note, it is possible for the NPC to be the Traitor!

4. Each player starts the game with 5 Items, 4 Minor Omens, and 2 Major Omens.

• Throughout the game, you may give the NPC Item cards by placing them faceup on the table. You must automatically use those Items to defeat any Omen or Curse.

• Once each player has played 2 Major Omen cards, flip the NPC’s Journey card faceup. If the NPC is the Traitor, discard all of the NPC’s Items and place the Traitor card out of play.

A Challenging Game

At the start of the game, add 3 Charon’s Obol Item cards to the Item deck.

A Very Challenging Game

At the start of the game, add all 6 Charon’s Obol Item cards to the Item deck.

An Advanced Game

Play as described in the core game, except:

• Players keep their Character cards hidden.

• Players decide who will take the first turn.

• Players may use Item cards that specific characters have an affinity for only if they are one of those two characters, but they do not announce their character identity.

• Players must deduce each player’s character identity by observing which Item cards they have been using throughout the game.

You may combine some or all of these challenging variants!