Play as described in the core game, with these changes:
1. Add the Inquisitor to the Character cards before dealing them.
2. Use all six Journey cards.
3. Each player starts the game with:
• 3 Item cards instead of 4
• 2 Minor Omen cards instead of 3
4. The Inquisitor starts the game with 1 extra Item card.
Play as described in the core game, with these changes:
1. Shuffle the Soldier, Merchant, and Alchemist Character cards together. Randomly draw 1. That character will be the NPC hand for this game; place it in the center of the table.
2. Shuffle the Occultist in with two remaining Character cards and deal 1 to each player.
3. Deal 4 Journey cards as normal to the three players and the NPC. Note, it is possible for the NPC to be the Traitor!
4. Each player starts the game with 5 Items, 4 Minor Omens, and 2 Major Omens.
• Throughout the game, you may give the NPC Item cards by placing them faceup on the table. You must automatically use those Items to defeat any Omen or Curse.
• Once each player has played 2 Major Omen cards, flip the NPC’s Journey card faceup. If the NPC is the Traitor, discard all of the NPC’s Items and place the Traitor card out of play.
At the start of the game, add 3 Charon’s Obol Item cards to the Item deck.
At the start of the game, add all 6 Charon’s Obol Item cards to the Item deck.
Play as described in the core game, except:
• Players keep their Character cards hidden.
• Players decide who will take the first turn.
• Players may use Item cards that specific characters have an affinity for only if they are one of those two characters, but they do not announce their character identity.
• Players must deduce each player’s character identity by observing which Item cards they have been using throughout the game.
You may combine some or all of these challenging variants!