menu

Object of the Game

In Deck of Lost Souls, at the start of the game, you’ll draw a secret Journey card that will define you as one of several explorers—or as the Traitor. Each role has a different objective. Note there won’t always be a Traitor in the game, and by the time you find out, it may be too late.

Explorers

There are six Curse cards in the game. As you play, you must work together to identify which of these is the true Curse. You’ll do so by placing Hint cards next to each of the Curse cards throughout the game. At the end of the game, the Curse with the most Hints is the true Curse. If you have the Items needed to defeat it, all explorers win.

If any explorer has no Item cards left in their hand or revealed in front of them at the end of a turn when a Major Omen has been played, all explorers lose.

If there is no Traitor, to win at the end of the game you must have the Items needed to defeat four of the six Curses.

Traitor

Your goal is to stop the explorers from being able to defeat the true Curse. When it is revealed at the end of the game, if the explorers do not have all the required Item cards to defeat it, you win.

If any explorer has no Item cards left in their hand or revealed in front of them at the end of a turn when a Major Omen has been played, you win.