On your turn, start by receiving the Turn Marker from the player who currently has it. If this is the first play, you can decide who goes first by spinning the card, thumb wrestle or any other house rule (e.g. last person who went to a wedding).

Draw two cards from the Cop-Out deck (Excuse and Influence cards). There is no limit to your hand size.

If there are not enough cards in the Cop-Out deck to draw two, you're certified experts at dodging Commitments! Shuffle the discarded Cop-Out cards to make a new Cop-Out deck and then draw until you have drawn two cards.

Then, turn over a card from the Honey-Do deck (Commitment and Event cards).

If the card is an Event, read the card and follow the instructions. Then draw another Honey-Do card.

If there are no cards in the Honey-Do deck, you're really awesome at this game. Shuffle the discarded Honey-Do cards to make a new Honey-Do deck and continue play.

Once you have drawn a Commitment card, continue to the next step.