Tokaido

Automa turns

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Automa Turns

When it’s an Automa’s turn, follow this procedure:

1. Draw an Automa card and place it face up on top of the Automa discard pile.

2. Determine her range: The (X) ... ( ) ... ( ) ... ( ) line on the card indicates the maximum number of unoccupied spaces (1-3) the Automa is willing to move this turn. Occupied spaces are ignored.

3. Move the Automa’s Traveler to the space within range that has the highest rank (fewest spaces in case of ties).

4. Resolve the benefit of the space:


a. Temple: Place 2 coins from the reserve on her Temple area. She scores 2 points.

b. Inn: She doesn’t buy a Meal until all 3 Travelers have arrived.

c. All other spaces:

i. She receives 1 item corresponding to the space. So, for Farms she receives 1 coin, not 3.

ii. Instead of the normal benefit, she scores 1 point per item (rank) she now has of that type.