Example:
The diagram below shows where to place a received item based on its type, and how many points it would score. The rightmost column is where a card of a type not already in the collection would be placed, thus starting a new column for that card type (and only that type):
Example:
This Automa plays as the green Traveler and has this collection:
Below are examples of how the Automa would move in 6 different situations:
1) The range is (X) ... ( ) ... ( ) ... ( ) (3) . Therefore, you check the next 3 unoccupied spaces, which are Paddy, Encounter, and Sea. Since there’s no unoccupied Temple space within range, the makes no difference.
The highest ranked of the 3 spaces is the Sea Panorama space (rank 4). So, you move the Automa’s Traveler there and give her a Sea Panorama card. She’s the first to have 5 Sea Panorama cards, so you give her the Sea Panorama Achievement. Finally, she scores 8 points: 5 points because it’s her 5th card of that type and 3 points for the achievement.
2) On this card, the range (X) ... ( ) ... ( ) (2). is too short to reach the Sea Panorama. The 2 spaces within range both have rank 1, so you move her Traveler to the closest of those, the Paddy. You give her a Paddy Panorama card and she scores 2 points because she now has 2 Paddy Panorama cards.
3) The range (X) ... ( ) (1) means that only the next empty space is within range, the Paddy space. So, you move her Traveler there and give her a Paddy Panorama card. She scores 2 points because she now has 2 Paddy Panorama cards.
A) The icon means that Temple spaces have the highest rank this turn. Since there’s an unoccupied Temple space within range, you move her Traveler there and place 2 coins from the reserve in her Temple area for which she scores 2 points.
B) There’s no Temple icon on this card, so the Temple has a lower rank than all other spaces. Therefore, the only other space within range, the Farm, is chosen. You move her Traveler there and give her 1 coin. She scores 4 points because she now has 4 coins.
C) Only 1 space, the Temple, is within range, so you move her Traveler there. You place 2 coins from the reserve in her Temple area. She scores 2 points.