RULES
Launch Tutorial
Zing-a-Zam
Start playing right out of the box with Dized!
General information
4
Game theme
Components
Objective
Setup
Gameplay
5
Game Overview
One game round
Card strength tie-breaker
End of the game
End of the game tie breaker
Spell effects
9
1 - Flexible Future
2 - Daring Darkness
3 - Hypnotic Hurricane
4 - Cat Companion Call
5 - Magic Mirror
6 - Paranormal Puppeteer
7 - Fantastical Freeze
8 - A Generous Gift
Cat Companion cards
2-3 player game variant
1
Playing multiple games
FAQ
Zing-a-Zam
What happens if the ability of a played card can't be used?
menu
Zing-a-Zam
What happens if the ability of a played card can't be used?
It is skipped
If an ability of a card can't be used, then it is simply skipped, but the card remains in play.
Related Rule(s)
One game round