At the end of the turn:

1. Perform the actions under Completed Climb or Failed Climb (see below)

2. Flip your used snake cards face up.

3. Return Player Items to their owners.

4. Take the dice out from the pit and move the miniatures so that the next player in turn takes their miniature from the pit, and then place the rest of the miniatures in player order starting from the highest number.

COMPLETED CLIMB

Before you drop a die into the Dice Tower, you may decide to stop climbing. In this case:

• You gain the highest value Snake Card up to the achieved level. If you already have the card, then you gain the second highest one, and so on. If you already have all the Snake Cards up to the achieved level, then receive the amount of Torch Points indicated in the successful bet column.

• This ends your turn, and on your next turn you will again start from level #1, but you will have a better chance to reach the top of the ladder.

• Cheers: The players who bid on your success gain the amount of Torch Points indicated at the level you reached.

FAILED CLIMB

If your roll result is less than the target number you fail your climb. In this case:

• Your turn is over and you don’t get any Ladder Points.

• Cheers: The players who bid on your failure gain 3 Torch Points.