RULES
Launch Tutorial
Flow
Start playing right out of the box with Dized!
General information
3
Game overview
Components
Goal of the game
Setup
5
Game board & Starting/Goal tiles
Preparing Map Tiles
Preparing other tokens
Preparing Action cards
First Player
Concepts
6
Tile Placement Rules
3
Adjacent Placement
Uninterrupted Paths from Animals
Matching Edges
Discarding tiles
Removing Tiles
Giant Wave
Gameplay
6
Game Round
Player's Turn
Drawing a Tile
Playing an Action card
Giant Wave Phase
End of the Game
Action card effects
6
Support - Action card
Bird - Action card
Current - Action card
Fishing - Action card
Calm Waters - Action card
Return - Action card
Scenarios
9
Scenario cards
7
Scenario Obstacles
No Communication
One Action Card per Round
No New Cards
No "Support" or "Current" Cards
Single Path Boat Tile
Obstacles remain after Giant Wave
Scenario Overview
Additional Setup
FAQ
Flow
Category: Concepts
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Flow
Concepts
This section has the main ideas and concepts used in the game. These might cover particular rule clarification, specific components or game terms.
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Discarding tiles
Contents of this Category
Tile Placement Rules
Adjacent Placement
Uninterrupted Paths from Animals
Matching Edges
Discarding tiles
Removing Tiles
Giant Wave