Fables are the special locations, events, equipment, and opportunities that tend to arise in fairy tales.

When you arrive at a fable node, draw the bottom card from the Minion Deck, turn it to the fable side, and follow its instructions (to be clear, drawing fables does not affect the scouting line).

Most fable cards are resolved immediately and discarded to the Minion Deck discard pile with the enemy side face up. However, some instruct you to set them somewhere else, usually to track an ongoing or delayed effect.

Note that fable cards that you are instructed to place “next to your hero” do not count as items. Fable cards are not considered to be in your active area unless specifically stated.

If, after resolving the fable card, there are any enemies in the active area, proceed to the Bribery phase. Otherwise, unless instructed otherwise, skip the Bribery phase and the entire Engagement (including the Recover Dice step).