The endgame is a battle against the Big Bad Wolf. When you arrive at the Grandma’s Cabin node, set up the final battle as follows.

1. The Wolf Emerges. Put the Big Bad Wolf Card in the active area – or, if you’d like a tougher challenge, the Bigger, Badder Wolf, who is found on the back of the Big Bad Wolf Card.

2. Power-Ups. Take all of the wolf cards remaining in the Wolf Pack Deck and flip them over to their power-up (red) sides. Add these to the active area as well. These are additional rules and restrictions you must cope with during the final battle. Normally, the Wolf Pack discard is ignored during this boss fight, but if you’re facing the Bigger, Badder Wolf, they may return to play, so pay careful attention to the boss’s written abilities.

3. Battle! Fight the Big Bad Wolf over as many endgame rounds as it takes to determine whether you win or lose this game. Carry out this endgame per the 20 Strong General Rules of Play with the following exceptions:

• Dice applied to undefeated enemies are not exhausted during the Exhaust Dice step.

• The conflict continues until all active enemies are defeated.