We are shaking things up this year with the addition of a Hex rule. No two Witches from the same Coven can be in your line at the same time. To help prevent this paradox, the judges will be issuing Hexes and clearing unprotected customers. Luckily contestants start with warded windows and they can pick up more Hex Wards from the lovely ladies at Hex Support.
In The Summoning phase, players form a queue of customers by simultaneously flipping cards one at a time from their Basic Witch decks. Your deck contains Basic Witches, friendly Familiars, and one pesky Trash Witch. Each Basic Witch belongs to a Coven, and if two Witches from the same Coven are in your line at the same time, you’re Hexed! Players continue to flip cards until they decide to stop or become Hexed.
The Summoning (See Summoning Examples):
1 Shuffle your Basic Witch deck.*
2 All players begin by revealing the top card from their deck and placing it face up under the leftmost empty space in the line.
3 Check to see if you’ve been Hexed! If 2 Witches from the same Coven are in your line, you’re Hexed. You must end The Summoning phase immediately and resolve the Hex as follows:
All cards not protected, either by a Hex Ward or other effect, are removed from your line and placed face up in your discard pile (see Hex Wards).
4 Activate the effects on the revealed card.
Place any Toppings or Coins on the cards themselves. These are not collected until you end The Summoning phase.
5 Choose to go back to Step 2 and repeat or end The Summoning phase.
*Shuffle your discard pile to form a new deck only when you run out of cards.