1 Shuffle your Basic Witch deck.*
2 All players begin by revealing the top card from their deck and placing it face up under the leftmost empty space in the line.
3 Check to see if you’ve been Hexed! If 2 Witches from the same Coven are in your line, you’re Hexed. You must end The Summoning phase immediately and resolve the Hex as follows:
• All cards not protected, either by a Hex Ward or other effect, are removed from your line and placed face up in your discard pile (see Hex Wards).
4 Activate the effects on the revealed cards.
• Place any Toppings or Coins on the cards themselves. These are not collected until you end The Summoning phase (see Basic Witch Deck).
5 Choose to go back to Step 2 and repeat or end The Summoning phase.
*Shuffle your discard pile to form a new deck only when you run out of cards.
Once all players have completed their Summoning phase, identify which non-Hexed player has the most cards in their line. This player will be the first player during The Service phase. If tied, or if all players are Hexed, the player with the highest To-Go Order number in their hand will be the first player.
When The Summoning phase ends:
1 Gather Coins and Toppings from the cards in your line.
2 Add Coins to your supply, and add Toppings to empty storage spaces in your Hut (see Storage).
3 Move Familiars and Trash Witches to your discard pile. Slide all remaining Witches toward the front of the line so that there are no empty spaces between cards.