Start of Game
Both players shuffle their decks, then place their characters and decks in the appropriate play zone.
• Randomly determine who will go first.
• The first player commits their character.
• Both players draw up to their hand size.
• Both players may mulligan.
• Begin the first player’s turn (the first player skips their first Start Phase).
Turn Sequence
Start Phase
• Ready Step (ready all cards in your Stage).
• Review Step (you may discard 1 card).
• Draw Step (draw back up to your hand size).
Combat Phase
• Play cards into your card pool, one at a time.
• Any foundations played during your turn will build during the End Phase.
• If you play an attack, go to the Attack Sequence.
• After an Attack Sequence ends, you may continue to play cards.
• You may choose to end your Combat Phase at any time outside of an Attack Sequence.
• If you fail an attempt to play a card during your Combat Phase, immediately move to the End Phase (this does not apply if you fail to play an Enhance or Response ability on an Action card).
• You MUST try to play at least 1 card during your Combat Phase.
End Phase
• Starting with the right-most card in your card pool, move cards from your card pool to the appropriate zone.
• Foundation cards build into your stage.
• Any attack that dealt damage may either be placed face down in your momentum, or go to your discard pile.
• Any attack that did not deal damage goes to your discard pile.
• After the active player clears their card pool, all cards in the defending player’s card pool go to their discard pile.
After the End Phase, the defending player becomes the active player.
Playing Cards
Determine the Difficulty of the Check to play the chosen card.
Add the number of cards already in the card pool to the printed difficulty of the card.
Make the Check to play the card.
• Place the chosen card into the card pool, then discard the top card of your deck.
• If the Check value of the discarded card is greater than or equal to the Difficulty of the check, the card is successfully played.
• If the Check value of the discarded card is less than the Difficulty of the check, you may commit foundations in your Stage to add +1 to the check for each foundation committed (you may also commit your character to add +1 to the check).
• If you cannot commit enough foundations, or choose not to commit any to pass the check, the check fails and the card you tried to play is placed in the discard pile.
Attack Sequence
After an attack is played into the card pool, begin the Enhance Step.
Enhance Step
• Starting with the attacking player, players take turns using Enhance abilities on cards in
their Stage.
• The attacking player may also use Enhance abilities on the current attack, but not on any previous attacks in the card pool.
• A player may choose not to play an Enhance ability any time they have the opportunity
to play one.
• Once both players consecutively choose not to play an Enhance ability (or have no more abilities to play), move to the Block Step.
Block Step
• The defending player chooses if they will try to block with a card in their hand.
• The defending player places the block in their card pool, determines the block difficulty (pg 19-20), and makes a check to play the block.
• After the block is determined, move to the Damage Step.
Damage step
• If the attack was not blocked, it deals full damage.
• If the attack was completely blocked, it deals
no damage.
• If the attack was partially blocked, it deals half damage, rounded up.
Attack Resolution
• After the Damage Step, the Attack Sequence ends and play returns to the attacking player’s Combat Phase.