The Goal cards indicate the minimum requirements. For example, if the requirement is to have 1 empty water hex, it’s enough to have at least 1. Tiles gained from Goals must be placed in your pond immediately; they cannot be kept aside to be placed later.
BRANCHES
REQUIREMENT
SMALL BRANCH: Have 3 adjacent empty water hexes in your pond, arranged as shown, and 2 foliage tiles.
MEDIUM BRANCH: Have 4 adjacent empty water tiles in your pond, arranged as shown, and 3 foliage tiles.
LARGE BRANCH: Have 5 adjacent empty water tiles in your pond, arranged as shown, and 4 foliage tiles.
Note: Shapes can be rotated or mirrored; the foliage tiles may be present anywhere in your pond, no matter their location.
PLACEMENT
Each branch must be placed on top of the water hexes that match the requirement. Additionally, you can take up to 3 water tiles from the supply and place them in your pond immediately.
SCORE
SMALL BRANCH: 10 VP.
MEDIUM BRANCH: 15 VP.
LARGE BRANCH: 20 VP.
BRIDGE
REQUIREMENT
Have 1 lantern and pay 3 coins to the supply.
PLACEMENT
Follows the rules for placing shore tiles. It must also be placed adjacent to a tile with a lantern.
SCORE
1 VP for each hex (empty or occupied) in a straight line in front of the bridge’s 3 hexes, as though there were 3 lanterns there.
CENTENNIAL CARP
REQUIREMENT
Have 4 empty water hexes in your pond, arranged as shown (the shape can be rotated or mirrored), and pay 5 coins to the supply.
PLACEMENT
On top of all 4 of those water hexes.
SCORE
Its base value is 8 VP, which can be increased as for a regular koi.
PATH
Note: This Goal can be claimed during your turn, not at the end. Furthermore, it can be claimed multiple times by the same player, even in the same turn.
REQUIREMENT
Have an empty water hex. When you place a koi in your pond, you may pay 2 coins to also take and place 1 path tile.
PLACEMENT
Each path tile must be placed on top of an empty water hex. The first path tile can be placed anywhere in your pond; any following path tiles must continue the path.
SCORE
3/6/12/18 VP if you have 1/2/3/4+ path tiles.
PURPLE WATER-LILY
REQUIREMENT
Have an empty water hex and 2 water-lilies adjacent to each other in your pond.
PLACEMENT
On top of any empty water hex.
SCORE
The purple water-lily counts as a water-lily which increases the value of each koi adjacent to it by 2 VP instead of 1. These points are doubled as usual for surrounded koi.
SHISHI ODOSHI
REQUIREMENT
Have 3 adjacent empty water tiles in your pond, arranged as shown. The water hexes of your spring tile cannot be used to fulfill this requirement.
PLACEMENT
In the center of the 3 empty water tiles.
SCORE
3 VP for each koi adjacent to any of the 3 water tiles that host the Shishi Odoshi.
STATUE
REQUIREMENT
Have 2 lanterns.
PLACEMENT
Follows the rules for placing shore tiles.
SCORE
4 VP for each koi present (even partially) on the tiles in a straight line in front of the Statue (similar to a lantern).
TURTLE
REQUIREMENT
Have 1 empty water hex in your pond and 3 Parchment cards (show them to the other players).
PLACEMENT
On top of an empty water hex.
SCORE
1/2/4/8/12/16 VP at the end of the game if there are 1/2/3/4/5/6 empty water tiles adjacent to the turtle.
WATERFALL
REQUIREMENT
Have 2 Well cards (show them to the other players).
PLACEMENT
The water hex-side in the center must be adjacent to a water hex-side of your spring tile.
SCORE
8 VP. If the spring tile is completely occupied, it is worth 16 VP instead of 8.
WEEPING WILLOW
REQUIREMENT
Have 5 koi in your pond.
PLACEMENT
One of the water hex-sides of the weeping willow tile must be placed adjacent to any water hex-side of another tile.
SCORE
8 VP.