Each player has on Ghost Cat in their pool. Ghost Cats behave very differently than any other piece.
• Placement: Ghost Cats do not occupy spaces. Instead, Ghost Cats are placed on, and move along, the stitching BETWEEN spaces!
A player may choose to place their Ghost Cat at the END of their turn, after playing their piece and resolving any Boops. It is never mandatory to place your Ghost Cat. You can wait until you devise an interesting plan.
Wehn you place a Ghost Cat, choose any stitch leading onto the board from any edge. Place the Ghost Cat on the stitching between the two spaces. Do not place on the edges.
Important: When a Ghost Cat is first placed, it simply "appears" on the board, but does not affect any pieces it may be adjacent to.
Ghost Cats enter play between 2 spaces along any edge. Ghost Cats are one directional, and move accross the booard one stitch at a time, until they leave the board.
• Movement: Once on the board, a player's Ghost Cat will MOVE automatically at the end of that player's turn, one stitch forward towards the opposite side of the board, Ghost Cats cannot turn, change direction or be removed once they have been placed. When they reach the edge if the board, their next move will return them to that player's pool. A player cannot place a Ghost Cat the same turn that it returned.
• Boop: When a Ghost Cat MOVES into a stitch between two spaces, it will boop Kittens and Cats of ANY color one space away. It does not boop diagonally.
• BOOO!: When a Ghost Cat would boop a piece, but would normally be unable because another piece or pieces are directly behind it, the Ghost Cat scares that piece overtop of the blocking pieces to the next open space on the board - or off the bed completely if there are no spaces available!
IMPORTANT: If a Ghost Cat effect causes your OPPONENT to line up three in a row on your turn, your opponent's pieces don't graduate right away. However, if they remain in a row at the end of your opponent's turn, including their own Ghost Cat's possible effects -- then, they may graduate the pieces. A player may still only graduate once per turn.
Here, But NOT Here:
Ghost Cats are scary, sure, but they are not physically present on the board. They're ghosts! This means the Ghost Cats cannot block Cats and Kittens in any way.
• You can create a three in a row, right through a Ghost Cat, even if it belongs to your opponent. Treat it like it isn't there.
• Ghost Cats can't be booped by anything.
• Ghost Cats cannot become part of a two-piece block. They don't fill a space. So, Cats and Kittens can be boopedright through them.
• And if a Ghost Cat would land on another Ghost Cat's stitch, they simply pass through to the next open stitch. They do not boop or BOOO! the spaces adjacent to the other Ghost Cat, only when they arrive onto their own stitch.
Ghosts pass through each other without effect. Boop or BOOO! only on the stitch they land on.