Cosmolancer

Down to the Last Device

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DOWN TO THE LAST DEVICE

Play this variant according to the core rules but with the following changes:

• You won’t need the Cruiser token as you won’t know how many Cycles there are at the start of the game.

• Each player starts the game with all of their Imaging Devices.

• A Cycle ends when the board is full. At the end of each Cycle, score the board as normal and remove all Imaging Devices on the board from the game.

The game ends at the end of the Cycle in which a player places their last Imaging Device. The player with the most ICs wins.

When using this variant, not every space on the board may be filled in the last Cycle. If this happens, simply ignore the empty spaces when scoring. If players find themselves unable to play during this Cycle, they must pass until either the board is full or no other players can play either.