This Action Location costs 1 Food and 2 dice on their Treasure Chest face to activate.
All Activating players gain 2 Village Spoils cards. Beginning with the active player and proceeding clockwise, each participant chooses a face-up linked group of cards from the board or 2 random cards from the Village Spoils deck.
The player who selects this location gains 2 additional random cards from the Village Spoils deck. The second player gains 1 additional random card from the deck. The third and fourth players receive no bonus.
Any time you take multiple cards in Reavers of Midgard, you resolve them one at a time and in any order that you choose.
The Village Spoils deck has several different types of cards.
Artifacts – Artifact cards are placed face up in one of the four indicated spaces on your player board.
If all four spaces are already filled, you may discard either an already-owned Artifact or a newly-acquired one to your Glory pile. Artifacts provide a space for storing additional dice and have effects that can be activated by discarding the die stored on them. You may only store the die indicated and may not store a die showing a Clan icon as a wild. Artifacts may be activated during the activation of specific Action Locations as indicated on the card.
See the Glossary section for details.
Note: Artifacts may be used when an Action Location is selected, even if the artifact’s owner chooses to rest. Furthermore, each Artifact can only be used once per Action Location activation.
Ship Upgrades – Ship Upgrade cards give you a choice of taking the depicted Ship Upgrade token and placing it on a free Ship Upgrade space on your Player Board or taking 3 Glory immediately. After either choice, the card is discarded. Ship Upgrade tokens show an icon that normally appears on Crew dice and may be activated once per turn as though you were spending a Crew die with that icon. When activating a Ship Upgrade, turn the token face-down on your player board. All face down Ship Upgrade tokens are flipped face up during the cleanup phase.
The token that depicts a Ship and a Hammer may be used as either, but not both.
Farm – Farm cards give you 3 Food immediately. Additionally, you may choose to Pillage the Farm. If you choose to Pillage, gain 1 additional Food, 1 Farm token, and 1 Terror token from the supply. After choosing whether or not to Pillage, discard the Farm card.
Pillage: Pillaging is an optional action that you may take for an additional effect. When cards show a | icon, you automatically receive the reward to the left of the |. You only take the reward to the right of the | if you choose to pillage.
Village Wall – Village Wall cards give you 2 Favor immediately. Additionally, you may choose to Pillage the Wall. If you choose to Pillage a Village Wall, gain 1 additional Favor, 1 Wall token, and 1 Terror token from the supply. After choosing whether or not to Pillage, discard the Village Wall card.
Note: Farm, Wall, and Tower tokens grant you Glory at the end of the game. Terror tokens cost you Glory at the end of the game. See the End Game Scoring section.
Bundle of Swords / Bows and Arrows / Axes and Spears – These cards represent craftspeople in the village and offer players an immediate choice. You may either take the 2 dice depicted on the left (signifying trading with the craftspeople) or take the Glory and Terror token depicted on the right (signifying pillaging their stall). After making your choice, discard this card.
Runic Carvings – These cards represent craftspeople in the village and offer players an immediate choice. You may either discard 1 Terror token and force another player to gain 1 (signifying trading for runes that you utilize well) or take the Glory and Terror tokens depicted on the right (signifying pillaging their stall). After making your choice, discard this card.