After all players have performed 2 actions, completing the Action Selection Phase, then players simultaneously perform the Collection Phase:
1. Collect Resources
2. Draw a Spell Card
Gain Resources from controlled Regions. A Region is controlled by the player having at least 1 Unit or Structure there.
- Mountains yield Ore
- Forests yield Mana
- Plains yield Food
Swamp, Desert, and Capital City Regions yield NO Resources and are not Resource Regions.
Each controlled Resource Region yields 1 Resource of its kind. In addition, Resource Regions also contain “Worker Spaces” where 1 Serf may be placed to collect 1 additional Resource from that Region.
If a Tower is in a Resource Region, it collects 2 additional Resources.
- Draws 1 Spell Card from the Spell Deck
- Adds it to their Spell Library
If any player has more Spell Cards than allowed by their Spell Library Hand Limit (equal to their Capital City Level), they choose a Spell Card to discard face-down.
Remember: Scribed Spells do not count against your Spell Library Hand Limit.
Advance to Phase 3.