- To interact with anything, all you have to do is be on it or land on it. If you choose to interact with it, you stop and interact with it. If possible (by being teleported somewhere or by being forced to by a creature) you can make more than one interaction per turn, but you can’t stay on one step and keep picking up a card continuously within the same turn.
- If you choose to interact with the step you are already on when you begin your turn, you then don’t have to roll, you simply interact with it as normal ending your turn afterwards. This rule also applies when you have to wait for a number of turns.
- If you are forced to move a number of steps you must interact with whatever you land on.
Remaining with an enemy: The enemy card is kept for the duration. Players can’t interact with you and you can’t interact with the Region or move.
However, if another player defeats the enemy by interacting with it instead of the step you are on, then that player can initiate an interaction with you or simply set you free.
Remaining with anything else: You must pick up the relevant cards each turn of the step you are on and others can interact with you.
- If you choose to interact with a player who is already in an interaction you will have to join in on their ongoing interaction with everyone involved even if Teleport scrolls are being used.
- When you walk over a player or a player walks over you, you can choose to interact with them. If you do, you have one of 3 options
1) Trade: When you trade with someone, you can make any kind of deal. Buy or sell, swap items or scrolls, etc. If you choose to buy or sell you don’t have to go by the buy or sell price of the item. You can make any trade you like. Trading is optional. If someone doesn’t want to trade, you can either continue walking with the remainder of the number you already rolled, or you can stay there. If you stay there you must interact with the step you’re on because you didn’t interact with the player.
2) Battle: Battles can be between 2 or more players. See battle rules for more details. Battles are non-optional. If you intend to battle a player, you must announce it before you land on them. If you don’t, they can initiate the battle when you walk over them. If a player walks over you, you can initiate a battle by attacking them even when it’s not your turn. Whoever initiated the battle gets the first attack. Players can enter ongoing battles if they choose to. But as soon as they do, they have to wait until it’s their Battle Turn (seating order) to attack. No one knows you are there so others can’t attack you either.
3) Use a scroll or trap: You can use a scroll on a player and if the other player can react by defending themselves they can initiate a battle. For some traps you will have to interact with a player to activate them. You do this by simply landing on the same step as them and activate that trap as an interaction with that player.